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Jan 19, 2021 Wild RIft Ezreal - The best runes Many runes can work on Ezreal, and that's why Kleptomancy is a great choice. His auto-attacks will proc Kleptomancy very often, giving Ezreal various power spikes during the laning phase. However, for the late game, you can also look at Conqueror, which could work better in certain situations. League of Legends Wild Rift Ezreal Counters are Draven, Tristana, and Vayne, which have the best chance of winning Ezreal in the lane. You DO NOT want to pick Varus or Jinx as they will most likely lose to Ezreal. In Terms of Synergy, picks like Sona and Leona are good with Ezreal.
Updated: January 19, 2021
In this League of Legends: Wild Rift Ezreal guide you'll find everything you need to know about the champion, from his skills and how to allocate them to his build, skill combo, and runes. Here is what you will find in the Ezreal guide below:
- Ezreal's skills
- Skill combos
- Skill level-up order
- Summoner spells
- Runes
- Items
Ezreal is one of the few marksmen with a powerful kit that almost makes it more convenient to focus on a single target, rather than on multiple enemies. The Prodigal Explorer is the next champion on our list, and if you've played him before, then you probably know how incredibly fun and exciting it is to play him!
Ezreal is one of the only two marksmen that can fully disengage a Blitz pull because his Skill 3 basically gives him unlimited Flashes. But all that comes with a price - Ezreal has no crowd control skills at all (not even a slow), and all of his abilities are single target, except for his Ultimate, which can hit multiple enemies if it's targeted correctly.
Make sure you stay up-to-date with our latest Wild Rift strategy guides, tips and tricks by checking out our League of Legends: Wild Rift hub.
League of Legends: Wild Rift Ezreal skills
Rising Spell Force (Passive)
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 4 times.
Mystic Shot (Skill 1)
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
Essence Flux (Skill 2)
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals additional damage.
Arcane Shift (Skill 3)
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
Trueshot Barrage (Skill 4 / Ultimate)
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
How to combo as Ezreal:
Most of Ezreal's combos rely on his auto-attacks and Skill 2 to proc and deal increased damage. Also, since you'll buy Trinity Force or Iceborn Gauntlet (Sheen-based items) you want to proc that as often as possible. Here are a few combos you can use for increased damage or damage and repositioning:- Skill 2 -> auto-attack -> Skill 1
- Skill 1 -> auto-attack -> quickly cast Skill 3 towards your opponent -> auto-attack -> Skill 1 -> auto-attack
- Auto-attack -> Skill 1 -> auto-attack -> Skill 2 -> auto-attack -> Skill 1
There are many other variations of these combos, so make sure that you do your best and try to proc as many empowered auto-attacks as you can, for the utmost damage.
In what order to level up the skills?
On Ezreal, you want to max out your Skill 1 first, then Skill 2, and finally your Skill 3.- Level 1: Skill 1
- Level 2: Skill 3
- Level 3: Skill 2
- Level 4: Skill 1
- Level 5: Skill 4
- Level 6: Skill 1
- Level 7: Skill 1
Keep leveling Skill 1 until it's maxed, then focus on Skill 2, and lastly on Skill 3. Of course, whenever you can, you want to add 1 point into your Skill 4 (ultimate).
The best summoner spells
Heal: Restores 80-360 Health and grants 30% bonus Movement Speed for 1 second to you and the most wounded nearby ally champion. Healing is halved for champions recently affected by HealFlash: Teleport a short distance forward or towards the aimed direction.Wild Rift Ezreal - The best runes
Many runes can work on Ezreal, and that's why Kleptomancy is a great choice. His auto-attacks will proc Kleptomancy very often, giving Ezreal various power spikes during the laning phase. However, for the late game, you can also look at Conqueror, which could work better in certain situations.
Wild Rift Ezreal - The best items
Item-wise, you should always try to get a Sheen-based item (Trinity Force, Iceborn Gauntlet, Luden's Echo) - these items have a very good synergy with Ezreal and take advantage of his passive and short skill cooldown alike.
Boots
Gluttonous Quicksilver is one of the best options on Ezreal since you'll need a means of dispelling crowd control effects.
Gluttonous Stasis is a very situational item that can work only if there is a Zed or another powerful assassin that can easily dive and one-shot Ezreal.
If you would like to examine if Ezreal is currently in meta, check out our Wild Rift Tier List!
Want more?Check out our 75 otherWild Rift tips, guides and walkthroughs!
RELATED STORIES
League of Legends: Wild Rift Tier List, the best champions and heroes by role
Wild Rift champions - Every character in the game
LoL: Wild Rift Evelynn Guide: Best build, items, runes
Ezreal is a Marksman class champion in Wild Rift.
Abilities[edit]
Self
Enemies
Hitting a target reduces Ezreal's other ability cooldowns by 1.5 seconds.
Enemies
Bonus AP Ratio: | 75%/80%/85%/90% |
---|
Enemies/Self
Enemies
Lore[edit]
Born and raised in a wealthy neighborhood of Piltover, Ezreal was always a curious child. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map.
He was often left in the care of his uncle, the esteemed Professor Lymere. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra. But the boy had a knack for simply absorbing information, and found studying a waste of time. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He even practiced lockpicking, sneaking into his teachers' offices and rearranging their belongings for his own amusement.
Ezreal Wild Rift Build
Whenever Ezreal's parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions—none more ambitious and secretive than the search for the lost tomb of Ne'Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. If Ezreal's father could learn whatever sorcery Ne'Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night.
As the boy grew older, the time between his parents' visits grew longer until, one year, they did not return at all. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert.
Ezreal Build
But Ezreal could not accept that. They had been too careful in their preparations. They must still be out there, somewhere…
Abandoning his reluctant studies, the budding explorer would strike out on his own. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne'Zuk. He spent weeks secretly gathering supplies from the university—celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. Leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae.
Following his mother's meticulous field notes, he crossed the Great Sai with merchant caravans heading south. For many months, he delved into cavernous ruins beneath the shifting sands, relishing the freedom of the unknown, facing unspeakable horrors that guarded hidden chambers. With each step, Ezreal imagined himself following his parents' path, drawing ever closer to solving the mystery of their disappearance.
Finally, he managed what they evidently had not. Beneath the newer mausoleum of some unnamed emperor, he uncovered the tomb of Ne'Zuk.
The great sarcophagus lay empty, save for a gleaming bronze gauntlet, with a bright, crystalline matrix at its center. As soon as Ezreal laid his hands upon it, the tomb itself seemed to turn upon him, with cunningly wrought traps and wards laid down thousands of years ago. With scarcely a thought, he donned the gauntlet and blasted his way through, even teleporting the last hundred yards back to the hidden entrance before the whole structure collapsed in a plume of sand and masonry dust.
Breathing hard, Ezreal looked down at the gauntlet as it hummed along with his heartbeat. He could feel it siphoning and amplifying his own essence. This, he realized, was a fearsome weapon of a previous age. A weapon fit for a god-warrior of Shurima, and the perfect tool for an explorer.
Soon after returning to Piltover, Ezreal found himself bounding from adventure to adventure. From lost cities to mystical temples, his nose for treasure-seeking led him to places most university professors could only read about on maps, and his reputation began to grow. Naturally, to Ezreal's mind, these tales rarely conveyed the true scope and scale of his exploits… but they did give him an idea. If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person.
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals additional damage.
Arcane Shift (Skill 3)
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
Trueshot Barrage (Skill 4 / Ultimate)
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
How to combo as Ezreal:
Most of Ezreal's combos rely on his auto-attacks and Skill 2 to proc and deal increased damage. Also, since you'll buy Trinity Force or Iceborn Gauntlet (Sheen-based items) you want to proc that as often as possible. Here are a few combos you can use for increased damage or damage and repositioning:- Skill 2 -> auto-attack -> Skill 1
- Skill 1 -> auto-attack -> quickly cast Skill 3 towards your opponent -> auto-attack -> Skill 1 -> auto-attack
- Auto-attack -> Skill 1 -> auto-attack -> Skill 2 -> auto-attack -> Skill 1
There are many other variations of these combos, so make sure that you do your best and try to proc as many empowered auto-attacks as you can, for the utmost damage.
In what order to level up the skills?
On Ezreal, you want to max out your Skill 1 first, then Skill 2, and finally your Skill 3.- Level 1: Skill 1
- Level 2: Skill 3
- Level 3: Skill 2
- Level 4: Skill 1
- Level 5: Skill 4
- Level 6: Skill 1
- Level 7: Skill 1
Keep leveling Skill 1 until it's maxed, then focus on Skill 2, and lastly on Skill 3. Of course, whenever you can, you want to add 1 point into your Skill 4 (ultimate).
The best summoner spells
Heal: Restores 80-360 Health and grants 30% bonus Movement Speed for 1 second to you and the most wounded nearby ally champion. Healing is halved for champions recently affected by HealFlash: Teleport a short distance forward or towards the aimed direction.Wild Rift Ezreal - The best runes
Many runes can work on Ezreal, and that's why Kleptomancy is a great choice. His auto-attacks will proc Kleptomancy very often, giving Ezreal various power spikes during the laning phase. However, for the late game, you can also look at Conqueror, which could work better in certain situations.
Wild Rift Ezreal - The best items
Item-wise, you should always try to get a Sheen-based item (Trinity Force, Iceborn Gauntlet, Luden's Echo) - these items have a very good synergy with Ezreal and take advantage of his passive and short skill cooldown alike.
Boots
Gluttonous Quicksilver is one of the best options on Ezreal since you'll need a means of dispelling crowd control effects.
Gluttonous Stasis is a very situational item that can work only if there is a Zed or another powerful assassin that can easily dive and one-shot Ezreal.
If you would like to examine if Ezreal is currently in meta, check out our Wild Rift Tier List!
Want more?Check out our 75 otherWild Rift tips, guides and walkthroughs!
RELATED STORIES
League of Legends: Wild Rift Tier List, the best champions and heroes by role
Wild Rift champions - Every character in the game
LoL: Wild Rift Evelynn Guide: Best build, items, runes
Ezreal is a Marksman class champion in Wild Rift.
Abilities[edit]
Self
Enemies
Hitting a target reduces Ezreal's other ability cooldowns by 1.5 seconds.
Enemies
Bonus AP Ratio: | 75%/80%/85%/90% |
---|
Enemies/Self
Enemies
Lore[edit]
Born and raised in a wealthy neighborhood of Piltover, Ezreal was always a curious child. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map.
He was often left in the care of his uncle, the esteemed Professor Lymere. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra. But the boy had a knack for simply absorbing information, and found studying a waste of time. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He even practiced lockpicking, sneaking into his teachers' offices and rearranging their belongings for his own amusement.
Ezreal Wild Rift Build
Whenever Ezreal's parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions—none more ambitious and secretive than the search for the lost tomb of Ne'Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. If Ezreal's father could learn whatever sorcery Ne'Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night.
As the boy grew older, the time between his parents' visits grew longer until, one year, they did not return at all. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert.
Ezreal Build
But Ezreal could not accept that. They had been too careful in their preparations. They must still be out there, somewhere…
Abandoning his reluctant studies, the budding explorer would strike out on his own. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne'Zuk. He spent weeks secretly gathering supplies from the university—celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. Leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae.
Following his mother's meticulous field notes, he crossed the Great Sai with merchant caravans heading south. For many months, he delved into cavernous ruins beneath the shifting sands, relishing the freedom of the unknown, facing unspeakable horrors that guarded hidden chambers. With each step, Ezreal imagined himself following his parents' path, drawing ever closer to solving the mystery of their disappearance.
Finally, he managed what they evidently had not. Beneath the newer mausoleum of some unnamed emperor, he uncovered the tomb of Ne'Zuk.
The great sarcophagus lay empty, save for a gleaming bronze gauntlet, with a bright, crystalline matrix at its center. As soon as Ezreal laid his hands upon it, the tomb itself seemed to turn upon him, with cunningly wrought traps and wards laid down thousands of years ago. With scarcely a thought, he donned the gauntlet and blasted his way through, even teleporting the last hundred yards back to the hidden entrance before the whole structure collapsed in a plume of sand and masonry dust.
Breathing hard, Ezreal looked down at the gauntlet as it hummed along with his heartbeat. He could feel it siphoning and amplifying his own essence. This, he realized, was a fearsome weapon of a previous age. A weapon fit for a god-warrior of Shurima, and the perfect tool for an explorer.
Soon after returning to Piltover, Ezreal found himself bounding from adventure to adventure. From lost cities to mystical temples, his nose for treasure-seeking led him to places most university professors could only read about on maps, and his reputation began to grow. Naturally, to Ezreal's mind, these tales rarely conveyed the true scope and scale of his exploits… but they did give him an idea. If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person.
From the untamed borders of Noxus and Demacia, to the seedy depths of Zaun, and the frozen wilderness of the Freljord—Ezreal chases fame and glory, uncovering long-lost artifacts and solving the riddles of history. While some may dispute the details of his anecdotes, or call his methods into question, he never answers his critics.
Lol Wild Rift Ezreal
After all, they're clearly just jealous.
Version History[edit]
Version | Balance Changes |
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2.1a | |
| |
1.1 | |
| |
11/13 Hotfix | |
| |
06/17 Alpha | |
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